With the on-device editor, you can craft compelling AR experiences in next to nothing, while sitting on your couch.
- USDZ Support
- Reality Composer Support
Instant, App-less Experiences
One of AR’s biggest challenges is the app-less accessibility of content. Yep, you heard right. Whatever you create can be easily distributed with a simple link, QR code or NFC tag.
Why tell the world when you can make them feel it?
Speaking to multiple senses is crucial to create a truly immersive experience. Make use of spatial audio, 3D content via USDZs, and haptic feedback to trigger the sensation of touch within your art.
Connect with Others
You can enable a virtual commentary section around your art. This allows users to react to the content they are seeing with comments, doodles, and photos around your artwork. As the scenes get updated in real-time, people can come together and be connected through your content while being thousands of miles apart.
The Spatial Feed
Think of it as your traditional social feed, but within the space around you. Once you create and share multiple AR experiences, viewers can swipe through your artworks, turning their space into your interactive gallery. It's only a swipe away.
The Virtual Gallery – Anywhere, Anytime.
Ever wanted to bring your content to Time Square, in front of the Eiffel Tower, or in your fans’ living room? You decide if you want to anchor your creations to specific geolocations, geo-fence them to certain areas, or make them accessible on a global scale.
AR that helps you to tell a story.
Storytelling allows you to create a strong bond between your creations and the spectator/participant. That’s why we want to allow you to use text, questions, videos, images, and ambient audio to convey your message.
That help you bring your AR experience to the next level
Object & People Occlusion
Occlusion makes it even harder to distinguish what is real.
Experience rich, immersive audio in the most natural way – based on real-world physics.
Seamless integration of Reality Composer and Keynote.
Leaderboard and score counter sound good? You decide.
Prefer to create on the big screen? Scavengar is optimized for iPad.
Enjoy native app performance and stunning visual fidelity.
It's our goal to empower you to bring your creations into Augmented Reality, enabling a new level of interaction with art. To better understand how we envision the future, have a look over here.
Think of a world where you'll be able to discover and create fascinating art, history, and culture that's not bound to the laws of physics. Do you wonder if you share our utopian idea?Read more
What creators think…
We've been asking around what creators think and feel when using Scavengar. How does it enable you to be creative?
Coming from fine arts and installation, I was searching for a platform to make my displays digitally accessible and push the possibilities of interactivity to the next level. With Scavengar I am now able to include next level storytelling technologies like AI and AR geo-anchoring into my experiences – really growing them into a new and relevant immersive perspective.
– Visual Artist and Illustrator
Exactly the solution I was looking for – to share art as the experience itself, not a video. This makes AR and art so much more accessible.
– Augmented Reality Artist
Since the Summer of 2019 I have been searching for the ideal AR app. No app has come closer to delivering what I had envisioned than Scavengar. I love that it allows me to place my work in any location around the globe with geotagging. And that there’s a layer of fun social interaction involved in the apps »Snippets« mode – which is pure gold. […]
– Artist, Animator & Creator of Worlds
Being able to add specific attributes to my project, like music or location locking, has allowed me to better express and achieve my creative vision through AR. What is especially useful as an artist on social media, is being able to create a sharable link for community!
– Non-Binary Artist
This project is supported by the European Social Fund and the state of Berlin:
And proudly supported by: